ゲームクリエーター ゲームクリエーター

Japan 分類:03_020-99 Confidence ★★★☆☆

Average annual pay
¥5.83M
≈ $37,094
Top pay (est.)
¥10.11M
Top 10% ¥8.68M
Pay in 5 years
¥6.28Mest.
2031
Pay in 10 years
¥6.77Mest.
¥5.82M–¥7.86M
Outlook score
41/100
★★☆☆☆ Below average
AI replacement risk
89%
Very high
Labor demand
Average
Openings-to-applicants 0.77x

What ゲームクリエーター do

An English description is being prepared. Japanese description:

スマートフォン、家庭用ゲーム機、パソコン等のゲームソフト(アプリ)を制作する。
 ゲームソフトは、一般的にいくつかの専門的な技術や能力を持つ人がチームを組んで制作する。ゲームクリエーターの肩書きや人員構成は各ゲームソフト開発会社ごとに異なるが、多くは次の4つの担当に分けられる。
 「企画担当」は、ゲームの構成やシナリオを作成する。ゲーム全体の流れをつかみながら、状況やセリフなどの設定を考える。
 「グラフィック担当」は、ゲームに必要なキャラクターやアイテム、背景などを作成し、それをCG(コンピュータグラフィックス)画像として仕上げる。有名漫画家やイラストレーターにキャラクター等のデザインを依頼することもあるが、その場合でも、この担当者がCGによるさまざまなバリエーション画像を作成する。
 「プログラミング担当」は、キャラクターの動きやゲームの進展を、コンピュータ言語によって作成する。
 「サウンド担当」は、ゲームで使われる音楽や効果音を作る。
 このような担当に分かれて作業を分担し、打ち合わせを行い、協力しながらゲームソフトを作成する。企画担当は、人員の調達、予算やスケジュールの管理をする場合もある。また、モニターによる評価・意見に基づいて内容の修正を行う。

◇ よく使う道具、機材、情報技術等
 コンピュータ言語、画像等編集ソフト(Photoshop、GIMP等)、パソコン、スマートフォン、家庭用ゲーム機

Employment type of workers

ゲームクリエーター salary

The average annual pay for ゲームクリエーター in Japan is ¥5.83M (≈ $37,094; Basic Survey on Wage Structure (2025), national). The estimated median is ¥5.42M, the typical range is ¥3.93M–¥10.11M and the top 10% earn about ¥8.68M.

Average pay
¥5.83M
≈ $37,094
Median (est.)
¥5.42M
≈ $34,467
Low end (est.)
¥3.93M
Entry level, early 20s
Top 10% (est.)
¥8.68M
≈ $55,199
Top pay (est.)
¥10.11M
≈ $64,293
Hourly wage
¥2,876
2.4× the national minimum wage (¥1,177)
Advertised monthly wage
¥257,000
vs. last year +¥12,000

How does your pay compare with people your age?

Your numbers are not sent or stored. The distribution is estimated from Japan's national wage statistics, including pay differences by age.

Pay by ageest.

20s
¥4.41M
30s
¥5.28M
40s
¥6.04M
50s
¥6.72M

Estimated from the average pay and average age (41.7) using the age-wage curve of the Basic Survey on Wage Structure.

Pay by experienceest.

Entry level
¥4.33M
1–3 yrs
¥4.83M
3–5 yrs
¥5.33M
5–10 yrs
¥5.98M
10+ yrs
¥6.74M

Pay by employment typeest.

Full-time employee ¥5.83MPart-time ¥2.45MFreelance / self-employed ¥6.12MContract / temp ¥4.55M

The average hourly wage of ¥2,876 is 2.4× Japan's national average minimum wage of ¥1,177 (fiscal 2026). Minimum wage by prefecture →

Japanese pay is shown in yen (¥5.57M = 5.57 million yen ≈ 557万円). Dollar figures use the current rate of 157.25 yen per dollar and are for reference only; purchasing power differs.

Pay over time

YearAverage payEmploymentOpenings ratio
2021¥5.84M——
2022¥5.80M——
2023¥5.51M—0.92x
2024¥5.91M—0.81x
2025¥5.83M—0.77x

How median, percentiles and the pay range are defined →

Projected pay for ゲームクリエーター (3, 5 and 10 years)est.

Today ¥5.83M → in 3 years ¥6.10M → in 5 years ¥6.28M → in 10 years ¥6.77M (10-year range ¥5.82M–¥7.86M). The model assumes pay growth of +1.5% per year.

¥5.83M
Now
2026
¥6.10M
In 3 yrs
2029
¥5.63M–¥6.64M
¥6.28M
In 5 yrs
2031
¥5.66M–¥7.00M
¥6.77M
In 10 yrs
2036
¥5.82M–¥7.86M

What drives the annual growth rate

Base wage growth +1.8%Labor demand -0.21%Wage momentum +1.08%AI impact -1.17%Total +1.5% / yr

Projected pay = current pay × (1 + annual growth)^years. The annual growth rate starts from a base wage-growth rate and adds or subtracts labor demand (the job-openings-to-applicants ratio), wage momentum and AI replacement risk for each occupation. Projections are not guarantees. How it is calculated →

Outlook score for ゲームクリエーター

41/100
★★☆☆☆
Below average · ranked #441 of all Japanese occupations
AI resistance
11 pts
Pay level
71 pts
Labor demand
28 pts
Wage momentum
93 pts
Aging workforce
29 pts

Each component is a percentile rank among all occupations in the same country (0–100). Weights: labor demand 25, wage momentum / openings 15, pay level 15, AI resistance 25, aging workforce 10 (Japan only), entry barrier 10.

Will AI replace ゲームクリエーター? AI replacement risk

89%
Very high
Ranked #536 safest from AI among all Japanese occupations
Very lowLowModerateHighVery high

How AI is changing this job

A written analysis for this occupation is being prepared.

AI replacement risk compares the parts of a job that are easy to hand to AI or software (processing information, documentation, repetitive computer work) with the parts that are hard to automate (physical work, working closely with people, judgment in unpredictable settings), using the MHLW job tag survey on work activities, work context, skills and knowledge. The result is a relative position among all occupations in the country, scaled to 0–100%. Methodology →

Labor demand for ゲームクリエーター

Openings-to-applicants ratio
0.77x
ranked #375 of all Japanese jobs
Demand score
Average
43/100
Advertised monthly wage
¥257,000
Hello Work postings
Workers
—
Population Census
Average age
41.7
Hours per month
158
Openings in 5 years
−1.8%
est.
Openings in 10 years
−3.2%
est.

A ratio above 1.0 means there are more job openings than applicants (a labor shortage). The 5- and 10-year figures are estimates from the openings ratio, wage momentum and AI replacement risk.

The same job in the United States

ゲームクリエーター
Japan
Software Developers
United States
Median / average pay¥5.83M
≈ $37,094
$135,980
Pay in 10 years (est.)¥6.77M$174,600
Outlook score4159
AI replacement risk89% Very high76% High
Workers—1.7M

Matched by occupation (SOC code). Yen converted at 157.25 JPY/USD for reference; Japanese figures are averages, U.S. figures are medians, and the surveys define occupations differently.

Skills, education and requirements for ゲームクリエーター

What the work involves

Working with ComputersThinking CreativelyJudging the Qualities of Objects, Services, or PeopleOrganizing, Planning, and Prioritizing WorkUpdating and Using Relevant KnowledgeScheduling Work and ActivitiesEstablishing and Maintaining Interpersonal RelationshipsCommunicating with Supervisors, Peers, or Subordinates

Licenses and certifications (Japan)

No specific license or certification is required.

How to become ゲームクリエーター

The typical path in Japan is shown by the education, training and experience of current workers above and in the Japanese guidance below. A detailed English guide for this occupation is being prepared.

Guidance from job tag (Japanese)
入職にあたって、特に学歴や資格は必要とされない。「グラフィック担当」には絵やデッサン、描画能力が必要で、美術系の大学や専門学校卒業者が多い。「サウンド担当」は音楽の知識が必要で、音楽大学や専門学校卒業者が多い。
 ゲームソフト開発会社やゲーム機を開発する会社に入社する。入社後、すぐに責任のある仕事が任せられることはなく、各担当のアシスタントを2~3年しながら、現場でスキルやノウハウを習得していく。その後、実績に応じて、重要な仕事を任されるようになる。
 「企画担当」には豊かな発想力と緻密さ、「プログラム担当」にはコンピュータ言語によるプログラミングの技術、「グラフィック担当」には絵やデッサン、描画の能力、「サウンド担当」には音楽のスキルと感性が求められる。また、どの担当でも、新しいもの、面白そうなものに対して敏感に反応する感性や探究心も重要となる。

Career path and how to earn more as ゲームクリエーター

Career-path guidance is being prepared. Pay by experience is shown in the Pay section.

Pay and employment figures are national statistics. Projected pay, outlook scores and AI replacement risk are estimates from the Shigoto Zukan model, not guarantees. To request a correction, use the contact form. How to read the data
Sources: Basic Survey on Wage Structure (2025), Population Census and Hello Work employment statistics as published on the MHLW job tag site (retrieved Nov 1, 2026); Occupational Information Database (JILPT). Pay ranges, projections and scores are Shigoto Zukan estimates.