Special Effects Artists and Animators

United States SOC 27-1014.00 Design Confidence ★★★★★

Also called: 3D Animator (Three-Dimensional Animator), 3D Artist (Three-Dimensional Artist), 3D Designer (Three-dimensional Designer), 3D Modeler (Three-Dimensional Modeler), 3D Specialist (Three-Dimensional Specialist), Animation Artist, Animation Producer, Animator

Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials.

Median annual pay
$102,030
25th–75th pct. $75,490–$139,130
Top pay (est.)
$230,200
Top 10% $177,110
Pay in 5 years
$115,500est.
2031
Pay in 10 years
$130,800est.
$112,500–$151,900
Outlook score
55/100
★★★☆☆ Average
AI replacement risk
59%
Moderate
Job growth (10 yr)
−0.3%
4,200 openings / yr

What special effects artists and animators do

Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials.

Typical tasks

Typical path into the job (BLS)

Education Bachelor's degreeRelated experience NoneOn-the-job training NoneO*NET Job Zone 4

Special Effects Artists and Animators salary

The median annual wage for special effects artists and animators is $102,030 (BLS OEWS May 2025; BLS Employment Projections 2025–35, national). The lowest 10 percent earn less than $58,600 and the highest 10 percent earn more than $177,110. The mean annual wage is $112,870.

Median
$102,030
Mean
$112,870
10th percentile
$58,600
Entry level
25th percentile
$75,490
75th percentile
$139,130
90th percentile
$177,110
Top earners
Mean hourly wage
$54.00
7.4× the federal minimum ($7.25)
In Japanese yen
¥16.04M
≈ at 157.25 JPY/USD

The mean hourly wage of $54.00 is 7.4× the federal minimum wage of $7.25. State minimums are higher in most large states. Minimum wage by state →

How does your pay compare with people your age?

Your numbers are not sent or stored. The comparison uses this occupation's BLS wage percentiles, adjusted for age with BLS median weekly earnings by age group (Q3 2026).

Pay by percentile

Entry level (10th pct.)
$58,600
Early career (25th pct.)
$75,490
Mid career (median)
$102,030
Experienced (75th pct.)
$139,130
Top earners (90th pct.)
$177,110

Annual wage percentiles from the BLS Occupational Employment and Wage Statistics (OEWS). Percentiles are a good proxy for pay by experience.

How median, percentiles and the pay range are defined →

Projected pay for Special Effects Artists and Animators (3, 5 and 10 years)est.

Today $102,030 → in 3 years $109,900 → in 5 years $115,500 → in 10 years $130,800 (10-year range $112,500–$151,900). The model assumes pay growth of +2.5% per year.

$102,030
Now
2026
$109,900
In 3 yrs
2029
$101,500–$119,600
$115,500
In 5 yrs
2031
$104,100–$128,700
$130,800
In 10 yrs
2036
$112,500–$151,900

What drives the annual growth rate

Base wage growth +3.0%Labor demand -0.21%AI impact -0.27%Total +2.5% / yr

Projected pay = current pay × (1 + annual growth)^years. The annual growth rate starts from a base wage-growth rate and adds or subtracts labor demand (BLS projected employment growth), wage momentum and AI replacement risk for each occupation. Projections are not guarantees. How it is calculated →

Outlook score for Special Effects Artists and Animators

55/100
★★★☆☆
Average · ranked #385 of all U.S. occupations
Pay level
84 pts
AI resistance
41 pts
Entry barrier
64 pts
Annual openings
94 pts
Projected growth
26 pts

Each component is a percentile rank among all occupations in the same country (0–100). Weights: labor demand 25, wage momentum / openings 15, pay level 15, AI resistance 25, aging workforce 10 (Japan only), entry barrier 10.

Will AI replace Special Effects Artists and Animators? AI replacement risk

59%
Moderate
Ranked #627 safest from AI among all U.S. occupations
Very lowLowModerateHighVery high

How AI is changing this job

A written analysis for this occupation is being prepared.

AI replacement risk compares the parts of a job that are easy to hand to AI or software (processing information, documentation, repetitive computer work) with the parts that are hard to automate (physical work, working closely with people, judgment in unpredictable settings), using O*NET work activities, work context, skills and knowledge. The result is a relative position among all occupations in the country, scaled to 0–100%. Methodology →

Labor demand for Special Effects Artists and Animators

Employment
20K
BLS OEWS
Projected employment
52K
2025–35
Projected change
−0.3%
ranked #599 for growth
Annual openings
4,200
growth + replacement needs
Demand score
Average
48/100
Typical entry education
Bachelor's degree
Work experience
None
in a related occupation
On-the-job training
None

Employment projections are from the BLS Employment Projections program (2025–35). Annual openings include both new jobs and replacement of workers who leave the occupation.

The same job in Japan

Special Effects Artists and Animators
United States
CG制作
Japan
アニメーター
Japan
Median / average pay$102,030¥5.40M
≈ $34,314
¥4.98M
≈ $31,653
Pay in 10 years (est.)$130,800¥5.91M¥5.96M
Outlook score552639
AI replacement risk59% Moderate68% High58% Moderate
Workers20K——

Matched by occupation (SOC code). Yen converted at 157.25 JPY/USD for reference; Japanese figures are averages, U.S. figures are medians, and the surveys define occupations differently.

Skills, education and requirements for Special Effects Artists and Animators

Key skills

Reading Comprehension
4.0
Active Listening
3.9
Critical Thinking
3.8
Coordination
3.6
Speaking
3.5
Active Learning
3.4
Monitoring
3.2
Complex Problem Solving
3.2

O*NET skill level ratings (0–7).

Key knowledge areas

Computers and Electronics
5.2
Communications and Media
4.6
Design
4.3
Geography
4.1
Engineering and Technology
3.8
English Language
3.8
Sales and Marketing
3.8
Customer and Personal Service
3.6

What the work involves

Thinking CreativelyCommunicating with Supervisors, Peers, or SubordinatesUpdating and Using Relevant KnowledgeWorking with ComputersEstablishing and Maintaining Interpersonal RelationshipsOrganizing, Planning, and Prioritizing WorkIdentifying Objects, Actions, and EventsMonitoring Processes, Materials, or Surroundings

Important abilities

Near VisionOral ComprehensionOriginalityVisualizationOral ExpressionFluency of Ideas

Education of workers

High school diploma
5%
Associate's degree
2%

Training before entry

2–4 years
6%
None / short demo
6%
3–6 months
3%

Related work experience

1–2 years
54%
4–6 years
33%
2–4 years
7%
None
6%

Job Zone 4 — considerable preparation needed (O*NET)

Difficulty of entry: ★★★☆☆ Moderate (from education, training, experience and Job Zone)

How to become special effects artists and animators

Typical education
Bachelor's degree
BLS
Related experience
None
On-the-job training
None

A step-by-step guide for this occupation is being prepared. The education, training and experience data above show the typical path.

Career path and how to earn more as special effects artists and animators

Career-path guidance is being prepared. Pay by percentile is shown in the Pay section.

Pay and employment figures are national statistics. Projected pay, outlook scores and AI replacement risk are estimates from the Shigoto Zukan model, not guarantees. To request a correction, use the contact form. How to read the data
Sources: BLS OEWS May 2025; BLS Employment Projections 2025–35; O*NET 31.0 Database by USDOL/ETA (CC BY 4.0), modified by Shigoto Zukan. Pay ranges, projections and scores are Shigoto Zukan estimates.